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标签:「iOS」「小游戏项目」「数字速算」 作者: 审校:
前言:最近公司部门在组织团建,需要准备准备两个团建小游戏, 分别是“数字速算升级版”和。
小编琢磨了一下,发现这个两个小项目很适合入门iOS,故这篇文章诞生了。 本篇将介绍 iOS 小游戏项目——数字速算升级版。 希望通过这篇文章,能够帮助对iOS感兴趣的同学快速入门iOS。
效果图如下:
一、项目需求
- UI层面: 8个Label,3个Button。
图解:
-
逻辑层面:
- 点击出题/开始按钮,随机生成三个数(两位数及以下)和两个运算符(加、减、乘)。
- 做一个计时器,从
0
开始计时,直到游戏结束,查看游戏时长。 - 点击出题,刷新题目。
- 点击结果,计算出结果。
- 点击开始按钮,出现一个弹窗,点击确定,开始计时。
-
难题概率:
- 个位数出现的概率比两位数高。
- 乘法出现的概率比加减法低。
二、实现思路
- UI层面:
- 方式一:storyboard(拖控件、加约束)。
- 方式二:纯代码。
项目中,我选择的storyboard。独立开发时,用storyboard比较高效。
@property (weak, nonatomic) IBOutlet UILabel *factorLabel1;//!< 数字Label1@property (weak, nonatomic) IBOutlet UILabel *factorLabel2;//!< 数字Label2@property (weak, nonatomic) IBOutlet UILabel *factorLabel3;//!< 数字Label3@property (weak, nonatomic) IBOutlet UILabel *operatorLabel1;//!< 运算符Label1@property (weak, nonatomic) IBOutlet UILabel *operatorLabel2;//!< 运算符Label2@property (weak, nonatomic) IBOutlet UILabel *resultLabel;//!< 结果Label@property (weak, nonatomic) IBOutlet UILabel *recordingLabel;//!< 计时Label@property (weak, nonatomic) IBOutlet UIButton *questionButton;//!< 出题Button@property (weak, nonatomic) IBOutlet UIButton *resultButton;//!< 结果Button@property (weak, nonatomic) IBOutlet UIButton *startButton;//!< 开始Button复制代码
- 业务逻辑:
- 所要保存的属性:
@property (nonatomic, strong) NSTimer *timer;//!< 计时器复制代码
- 开始按钮业务逻辑:
- (IBAction)startButtonClicked:(UIButton *)sender { NSString *message = [NSString stringWithFormat:@"确定要 %@ 吗?", sender.currentTitle]; UIAlertController *alertController = [UIAlertController alertControllerWithTitle:nil message:message preferredStyle:UIAlertControllerStyleAlert]; UIAlertAction *cancelAction = [UIAlertAction actionWithTitle:@"取消" style:UIAlertActionStyleCancel handler:nil]; UIAlertAction *confirmAction = [UIAlertAction actionWithTitle:sender.currentTitle style:UIAlertActionStyleDefault handler:^(UIAlertAction * _Nonnull action) { sender.selected = !sender.selected; self.resultButton.enabled = !self.resultButton.enabled; if (sender.selected) { [self resetElements]; [self startTimer]; } else { [self stopTimer]; } }]; [alertController addAction:cancelAction]; [alertController addAction:confirmAction]; [self.navigationController presentViewController:alertController animated:YES completion:nil];}复制代码
- 出题按钮业务逻辑:
- (IBAction)questionButtonClicked:(id)sender { _questionButton.enabled = NO; _resultButton.enabled = YES; [self setQuestion]; if (_speechManager) { _recordingLabel.text = @""; _recordingLabel.layer.borderWidth = .0; [_speechManager startRecordingWithResponse:^(NSString * _Nonnull formatString) { self.recordingLabel.text = [formatString componentsSeparatedByString:@" "].lastObject; }]; }}复制代码
- 结果按钮业务逻辑:
- (IBAction)resultButtonClicked:(id)sender { _questionButton.enabled = YES; _resultButton.enabled = NO; _resultLabel.text = @([self calculate]).stringValue; if (_speechManager) { [_speechManager stopRecording]; _recordingLabel.layer.borderWidth = 1.0; if ([_recordingLabel.text isEqualToString:_resultLabel.text]) { _recordingLabel.layer.borderColor = [UIColor greenColor].CGColor; } else { _recordingLabel.layer.borderColor = [UIColor redColor].CGColor; } }}复制代码
- 出题业务逻辑:
- (void)setQuestion { _resultLabel.text = @""; _factorLabel1.text = [self generateFactor]; _factorLabel2.text = [self generateFactor]; _factorLabel3.text = [self generateFactor]; _operatorLabel1.text = [self generateOperator]; _operatorLabel2.text = [self generateOperator];}//! 生成数字- (NSString *)generateFactor { NSUInteger r = arc4random() % 10; NSUInteger max = r < 4? 10: r < 7? 20: r < 9? 50: 100; NSUInteger factor = arc4random() % max; return @(factor).stringValue;}//! 生成运算符- (NSString *)generateOperator { NSUInteger r = arc4random() % 5; NSString *operator = r < 2? @"+": r < 4? @"-": @"×"; return operator;}复制代码
- 计算方法业务逻辑:
- (NSInteger)calculate { NSUInteger factor1 = _factorLabel1.text.integerValue; NSUInteger factor2 = _factorLabel2.text.integerValue; NSUInteger factor3 = _factorLabel3.text.integerValue; NSString *operator1 = _operatorLabel1.text; NSString *operator2 = _operatorLabel2.text; NSInteger result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:factor2]; if ([operator2 isEqualToString:@"×"]) { result = [self calculateWithOperator:operator2 leftFactor:factor2 rightFactor:factor3]; result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:result]; } else { result = [self calculateWithOperator:operator2 leftFactor:result rightFactor:factor3]; } return result;}- (NSUInteger)calculateWithOperator:(NSString *)operator leftFactor:(NSUInteger)leftFactor rightFactor:(NSUInteger)rightFactor { NSInteger result = leftFactor; if ([operator isEqualToString:@"+"]) { result += rightFactor; } else if ([operator isEqualToString:@"-"]) { result -= rightFactor; } else { result *= rightFactor; } return result;}复制代码
- 重置元素逻辑:
- (void)resetElements { _factorLabel1.text = @"0"; _factorLabel2.text = @"0"; _factorLabel3.text = @"0"; _operatorLabel1.text = @"+"; _operatorLabel2.text = @"+"; _resultLabel.text = @"0"; _recordingLabel.text = @"0"; _questionButton.enabled = YES; _resultButton.enabled = YES;}复制代码
- 定时器业务逻辑:
- (void)startTimer { [self stopTimer]; _timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countUp) userInfo:nil repeats:YES];}- (void)stopTimer { [_timer invalidate]; _timer = nil;}- (void)countUp { NSInteger count = _recordingLabel.text.integerValue; _recordingLabel.text = @(++count).stringValue;}复制代码
三、难点:难题概率
- 数字生成概率算法:
随机数 | 数字范围 | 概率 |
---|---|---|
0,1,2,3 | 0~9 | 40% |
4,5,6 | 0~20 | 30% |
7,8 | 0~50 | 20% |
9 | 0~100 | 10% |
//! 生成数字- (NSString *)generateFactor { NSUInteger r = arc4random() % 10; NSUInteger max = r < 4? 10: r < 7? 20: r < 9? 50: 100; NSUInteger factor = arc4random() % max; return @(factor).stringValue;}复制代码
- 运算符生成概率算法:
随机数 | 运算符 | 概率 |
---|---|---|
0,1 | + | 40% |
2,3 | - | 40% |
4 | x | 20% |
//! 生成运算符- (NSString *)generateOperator { NSUInteger r = arc4random() % 5; NSString *operator = r < 2? @"+": r < 4? @"-": @"×"; return operator;}复制代码
- 计算算法:
- (NSInteger)calculate { NSUInteger factor1 = _factorLabel1.text.integerValue; NSUInteger factor2 = _factorLabel2.text.integerValue; NSUInteger factor3 = _factorLabel3.text.integerValue; NSString *operator1 = _operatorLabel1.text; NSString *operator2 = _operatorLabel2.text; NSInteger result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:factor2]; if ([operator2 isEqualToString:@"×"]) { result = [self calculateWithOperator:operator2 leftFactor:factor2 rightFactor:factor3]; result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:result]; } else { result = [self calculateWithOperator:operator2 leftFactor:result rightFactor:factor3]; } return result;}- (NSUInteger)calculateWithOperator:(NSString *)operator leftFactor:(NSUInteger)leftFactor rightFactor:(NSUInteger)rightFactor { NSInteger result = leftFactor; if ([operator isEqualToString:@"+"]) { result += rightFactor; } else if ([operator isEqualToString:@"-"]) { result -= rightFactor; } else { result *= rightFactor; } return result;}复制代码
最后,工程源码:
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